THE JOY OF THE EASTER EGG AND THE PAIN OF NUMB HANDS: THE AUGMENTATION AND LIMITATION OF REALITY THROUGH VIDEO GAMES

The Joy of the Easter Egg and the Pain of Numb Hands: The Augmentation and Limitation of Reality Through Video Games

Sumergirse en un mundo en el que nuestra percepción de la realidad está muy mediatizada permite la creación de un léxico audiovisual que se expande sobre muchas plataformas y tiempos.En este contexto, podemos observar el caso de los videojuegos que, como un medio, no se limitan a la creación de rompecabezas para resolver, de fingir participaci

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Retrospective cross-sectional study examining the association between loneliness and unmet healthcare needs among middle-aged and older adults using the Canadian Longitudinal Study of Aging (CLSA)

Objectives Our primary objective was to estimate the association between loneliness and unmet healthcare needs and if the association changes when adjusted for demographic and health factors.Our secondary objective was to examine the associations by gender (men, women, gender diverse).Design, setting, participants Retrospective cross-sectional data

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Improving Seismic Performance of RC Structures with Innovative TnT BRBs: A Shake Table and Finite Element Investigation

Addressing the critical seismic vulnerabilities of Calculator reinforced concrete (RC) beam-column joints remains an imperative research priority in earthquake engineering.This study presents an experimental and analytical investigation into the seismic performance enhancement of non-ductile RC frames using an innovative all-steel Tube-in-Tube Buck

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